Devlog: Nov 15, 2022
I started off with some general puttering around. Still deciding what direction I want to take things.
I decided I might like to have a package to share some common stuff between apps. So I made SamKit
. To start off with I added a class with some helpers to get app info—like version and build—and a View that I use to show the version info in my settings views. I have never made my own Swift library before, so a couple things I learned:
- You need to make things
public
, including theinit
of a View. - You can load a local library, not just from GitHub.
- The package needs to be added under Frameworks, Libraries, and Embedded Content.
After that I did a little experiment with share sheets. SwiftUI has ShareLink
now, which is quite nice. However, it appears there is no way to know if the share was successful or not. So I dug a bit more into using UIActivityViewController.completionWithItemsHandler
. At first, the completion handler was never getting called. Turns out I forgot to remove the old ShareLink
and call my new function instead 🤦🏻♂️. Classic. Then, it wasn’t getting presented. I was getting the root view controller, but it was already presenting a sheet. So I needed to get the presentedViewController
from that. After that, it worked beautifully.
private func showShareSheet() {
let activityVC = UIActivityViewController(activityItems: [idea], applicationActivities: nil)
activityVC.completionWithItemsHandler = { (activity, completed, items, error) in
if completed {
withAnimation {
idea = ""
}
return
}
}
guard let scene = UIApplication.shared.connectedScenes.first as? UIWindowScene else {
return
}
guard let window = scene.windows.first else {
return
}
window.rootViewController?.presentedViewController?.present(activityVC, animated: true)
}