Devlog: January 25, 2023
I’ll be brief because kids are crying and we need to eat dinner soon.
I did a small revamp of history. I was storing each time a comparison ran, even if the two movies or shows were exactly the same. So first, I added a toggle to hide duplicates. Then I started on deletion. I wanted to show all items when you went to delete them. It started to get a bit unwieldy. So I removed that setting. Back to seeing all your comparisons. Then I decided, instead of adding a new entry each time, if there is an existing one, update the history item. Maybe I can add a counter for the number of times those two were compared or something.
Anyway, came full circle a couple times, but happy where I landed.
Did have a strange issue with EditMode
where the environment was not being set how I would expect. I ended up having to declare my own EditMode
state and then pass that as an environment to EditButton
and my List
. Otherwise, my History
View had no idea if the list was editing or not.
struct History: View {
@State var editMode: EditMode = .inactive
var body: some View {
List {
ForEach(historyItems) { historyItem in
...
}
.onDelete { indexSet in
...
}
}
.environment(\.editMode, $editMode)
.navigationTitle("History")
.toolbar {
ToolbarItem(placement: .primaryAction) {
EditButton()
.environment(\.editMode, $editMode)
}
}
}
}