Devlog: January 5, 2023
I did a little refactoring to get ready for the search results view to handle recent selections. I thought about using some fancy Environment values, but opted to just pass some functions around so that I could reuse some views. Might revisit later.
Now I’m at a tricky part. I need to encode my media enums so that I can persist them when selected.
Media
is an enum with associated values:
enum Media {
case movie(Movie)
case tvShow(TVShow)
case person(Person)
}
I was struggling with figuring out how to encode the associated values correctly. Then it hit me, pass the Encoder
to the encode
function of each model:
func encode(to encoder: Encoder) throws {
var container = encoder.container(keyedBy: CodingKeys.self)
switch self {
case .movie(let movie):
try container.encode(MediaType.movie, forKey: .mediaType)
try movie.encode(to: encoder)
case .tvShow(let tvShow):
try container.encode(MediaType.tvShow, forKey: .mediaType)
try tvShow.encode(to: encoder)
case .person(let person):
try container.encode(MediaType.person, forKey: .mediaType)
try person.encode(to: encoder)
}
}
This also gives me the opportunity to set the mediaType
so it will decode correctly. I was scared this was going to be a really difficult problem in Swift—again I’m new to Codable
—but actually turned out to be pretty straightforward and clean!